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How it works

From an empty group chat to a full season.

Step 1 of 9

Someone invited you

Joining

See the league, its rules, and who is already playing before you decide.

The rest of this page is what the person who set the league up did. You never have to do any of it to play.

Step 2 of 9

Create a league

Commissioner

Pick a competition and a mode, and the league exists. Most owners are done in about a minute, and every setting can change later.

Step 3 of 9

Invite your group

Commissioner

One link invites everyone. Copy it from the league's Members page and paste it into the group chat: each person who opens it claims their own seat, and you can revoke it at any time.

Nothing to bet, just pride on the line.

Already running a league somewhere else? Bring its settings across instead of retyping them. Import a league

Step 4 of 9

Pick how you play

Commissioner

Every league runs one sport and a default ruleset to start. From there, how far you push it is up to your group.

Play style and mode are separate settings. Pick any mode with any play style; modes are covered in step 5.

Standard

Default scoring on one competition: the game your group already knows.

Remix

Custom scoring turned on: set your own point value for any stat your sport tracks.

Total mayhem

The fully custom engine we're building: your group invents settings no fantasy platform has a menu for. Coming soon.

Already convinced? You can start your league now.

Start a free league
Step 5 of 9

Write your own rules

Commissioner

Turn on custom scoring and every stat your sport tracks becomes a card: pick the stat, set the point value. Make a pick-six cost double, or a fourth-down stop worth more than a tackle. League Studio is where you edit it; every manager can see the finished ruleset from the league's House rules page.

Open League Studio

Just your email, no password. You're straight into the rule builder.

Step 6 of 9

Build a roster, score with every real game

Everyone

Your roster holds 16 players, and each week you start a quarterback, running backs, wide receivers, a tight end, a flex, a kicker and a team defense. Every point comes from what a player actually did in a real game: yards, touchdowns, catches (a point per reception under PPR scoring), turnovers.

Every team has one week off in the season, its bye week, and its players score nothing that week. In a draft league, players nobody owns sit on waivers before they can be signed.

Gameweek Most leagues start here.

Lock a fresh starting lineup every week. Your total is the sum of all your locked weeks.

Best Ball

Season-long salary-cap fantasy with zero lineup management. Build your roster under a shared credit budget (a top quarterback can run up to a fifth of it, most of the roster far less); every week your best valid lineup is fielded automatically.

Head-to-Head

Face a different manager every week in a round-robin. Outscore your opponent for the win: the table is W/D/L.

Survivor

Lock a starting lineup every week; every team that scores below the week's median goes out. Outlast everyone to win.

Step 7 of 9

Draft, or sign as you go

Everyone

A league fills its teams one of two ways, and the commissioner picks which when they create it.

Draft

Everyone meets in the league's draft room and takes turns picking from one shared pool, so no two teams can own the same player. The commissioner sets the order and the pick clock; if yours runs out, the best available player is picked for you. After the draft, squads change through waivers and trades.

Budget

Everyone signs whoever they want under the same credit budget, and the same player can appear in several squads. Add and drop from your team page whenever the round is open.

Step 8 of 9

Chips and bonus points

Everyone

Once-a-season power-ups your commissioner switches on. You may play one per round, and a chip you have played is gone for the rest of the season.

Wildcard
Every move you make that round is free, however many transfers it takes.
Free hit
The same free round, and your old squad comes back once the round is scored. One round rented, nothing lost.
Bench boost
Your substitutes score for you that round as well as your starters.

A chip is only offered where it has something to change: a league whose rules leave one nothing to do never offers it, and says why. This sport names no captain, so the captain chip is not one of them. Your commissioner can also design one chip of their own out of the same three effects.

Step 9 of 9

Sign up in seconds

Everyone

Enter your email and we'll send you a sign-in link. No password required.

That's the whole game.

No gambling, just bragging rights.