How it works
Set up a league, invite your group, play the season.
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Create a league
Pick a competition and a game mode. One link invites everyone. Copy it from the league's Members page and paste it into the group chat.
See the league, its rules, and who is already playing before you decide.
Have an invite? Join a league -
Pick how you play
Use standard scoring, or turn on custom scoring and set points for any stat your sport tracks. Make own goals cost double, or a save worth more than a tackle.
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Build a squad, score with every real match
Your squad holds 15 players (2 keepers, 5 defenders, 5 midfielders, 3 forwards) under a shared budget. Every point comes from what a player did in a real match: goals, assists, clean sheets, cards, saves.
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Beat your group
Head-to-head matchups, a live table and once-a-season chips. The round settles when its last game is final.
The fine print
Draft, or sign as you go
A league fills its teams one of two ways: a draft, where managers take turns picking from one shared pool, or a budget, where everyone signs who they want under the same credit cap.
Chips
Once-a-season power-ups your commissioner switches on. You may play one per round, and a chip you have played is gone for the rest of the season.
When scores are final
A round's scores read Provisional until every match in it has finished and its player stats are in. Then they read Final. Postponed, canceled and abandoned matches are not waited for.
If a stat changes after a round reads Final, the player's points are recalculated from the new figure, the round reads Corrected, and the correction is listed in each affected league's House rules history.
How projections work
A projection is the points a player should score this round under your league's own scoring rules. Change a rule and the projections change with it. The same number shows in the player list, the draft room, the team page and the matchup.
- Form: every game this season, with the latest game counting three times, the one before twice and older games once.
- Last season: points per game in the player's most recent season with at least four games, scored under your rules. It counts as two games of form, so early weeks lean on it and later weeks lean on this season.
- Rookies and players with no history start low, at the figure three in four players with a record at their position reach. Once the season is under way, a player who has not played yet projects zero.
- Opponent: how many points this round's opponent allows to the position, against the league average, capped between 0.8 and 1.2 times.
- A player who is out, suspended or has no game this round projects zero.
- Once a club confirms its lineup, a player on its bench or left out of its squad projects zero.
How win probability works
Win probability is each side's chance of finishing the matchup ahead, read from both sides' projected finals.
- A side's projected final is the points it has banked plus the projection of each starter still to play. A captain's projection counts twice.
- A starter whose game is over, or who has no game, adds only the points already scored. A starter still to play can land above or below the projection by the usual spread for the position.
- The chance is how often one side's final beats the other's across those spreads, worked out on a normal curve. With no game left, the side ahead wins for certain and a level score is an even chance.
- The figure at the lock, with every starter at the projection, is kept, so a finished matchup still shows how likely its result looked.