Glossary
Every word Onze uses, in plain language.
Playing a league
- Onze
- This app. Onze is Portuguese and French for eleven, the number of players a soccer team puts on the pitch.
- Fantasy
- The game itself: you pick real players, and what they do in real matches turns into points for your team.
- League
- The competition you play with your friends. One person creates it and sets the rules; everyone else joins with an invite link.
- Manager
- You. Everyone playing a league is a manager, and every manager runs exactly one team in it. Onze uses that one word for the people in a league everywhere.
- Commissioner
- The manager who created the league. They write the rules, invite everyone, run the draft and settle arguments. Some leagues also give a second manager moderator powers.
- Squad, or roster
- Every player you own, starters and substitutes together. In soccer that is 15 players; the American sports use their own sizes.
- Starting XI, or starting lineup
- The players who actually score for you this round. XI is just the soccer word for the eleven of them.
- Formation
- How your soccer starters are arranged, written defenders-midfielders-forwards: 4-4-2 means four, four and two, plus the goalkeeper.
- Captain
- In soccer leagues, one of your starters, chosen by you. Everything they score counts double.
- Vice-captain
- Your backup captain. If your captain does not play at all in the round, the double goes to the vice instead.
- Round, week or matchday
- One block of real fixtures that scores together. A domestic soccer league counts rounds, the NFL counts weeks, UEFA counts matchdays. Onze uses whichever word your competition uses.
- Deadline, or lock
- The moment your lineup freezes for the round, normally the first kickoff. After it you can still see your team, but not change it.
- Lock cadence
- Which clock your league locks against: one deadline for the whole round, or each player locking at their own kickoff.
- Credits
- The budget you spend on players in a salary-cap league. Every player has a price, and prices move with form.
- Salary cap
- The rule that every squad is built from the same fixed budget, so nobody can sign every star. Onze calls that budget credits.
- Draft
- An opening event where managers take turns picking from a shared pool until every squad is full. Nobody can own the same player twice.
- Snake draft
- A draft where the pick order reverses every round, so the manager who picked last goes first in the next round and nobody always picks first.
- Waivers
- A holding period on dropped players. Instead of going first-come-first-served, claims are collected and settled together in waiver order.
- Waiver priority
- The running order that settles waiver claims in a league that does not bid for them. Winning a claim normally sends you to the back of the order.
- FAAB
- Free agent acquisition budget: a fixed pot of pretend money each team bids from for waiver claims. The highest bid wins the player, and the money is spent for good.
- Trade
- A swap of players between two teams in the same league. Depending on the house rules the commissioner may have to approve it.
- Veto
- Cancelling a trade the two managers had already agreed. Leagues can give the commissioner the veto, or open it to the whole league for a set objection window.
- Vote
- How a league settles something mid-season: a manager proposes it, everyone gets a window to vote, and it takes effect only if enough of the league agrees.
- Constitution
- The written record of your league's rules and of every change made to them, so nobody has to remember what was agreed in a group chat.
- Division
- A group of teams inside a bigger league. The table is kept per division as well as overall, and division winners usually get a better playoff seed.
- Gameweek
- The mode where you set a fresh lineup and captain every round, and your season total is every round added up.
- Best Ball
- The mode with no lineup management: you build a squad under a budget and the best legal lineup is fielded for you every round.
- Head-to-head
- The mode where you face one other manager each round and the table is wins, draws and losses.
- Round-robin
- The fixture pattern a head-to-head league uses: everyone plays everyone else once before anyone plays the same opponent twice.
- W / D / L
- Wins, draws and losses, the three results a head-to-head round can end in. A draw means both teams scored the same points.
- Survivor
- The mode where every team scoring below the round's median is knocked out, round after round, until one manager is left.
- Playoffs
- An optional knockout at the end of the season: the top teams in the table play off for the title instead of it going to whoever led after the last round.
- Ruleset
- Every scoring and roster setting your league runs on, taken together. You can read any league's ruleset from its House rules page and start your own league from it.
- House rules
- Your league's own settings: squad size, scoring, deadlines, trades, waivers and playoffs. Any manager can read them from the league page.
- Chip
- A once-a-season power-up that changes one thing about one round. Your commissioner decides which ones the league offers, you may play one per round, and a chip you have played is gone.
- Wildcard
- The chip that makes every move free for one round, however many transfers it takes.
- Free hit
- The chip that gives you a free round and then hands your old squad back once the round is scored, so a one-week rebuild costs you nothing afterwards.
- Bench boost
- The chip that scores your substitutes as well as your starters for one round.
- Triple captain
- The chip that pays your captain triple for one round instead of double.
- Bonus points
- The 3, 2 and 1 extra points the three best performers in a soccer match pick up, ranked on the whole stat line rather than on goals alone. Leagues on positional scoring count them by default.
- Keeper
- A player you hold on to from last season instead of returning them to the draft pool. The commissioner sets how many keepers each team may name, and they cost you your early picks.
- Mock draft
- A practice draft against the computer. Nothing you pick counts, and it is the cheapest way to learn the room before the real thing.
- Custom bonuses
- Extra points your commissioner invents on top of the standard scoring, for anything the sport records: a hat-trick, a long touchdown, a clean sheet kept away from home.
- Punishments
- Points your commissioner takes away for something the group has decided is embarrassing. They are part of the ruleset, so everyone can see them before the season starts.
- Bench composition
- How your substitutes are counted: either a plain list of spare players, or a set of named slots you have to fill by position.
- IR slot
- An injured-reserve slot: a place to park a long-term injured player so they do not take up a normal roster spot. They score nothing while they sit there.
- FLEX
- A starting slot you can fill with a running back, a wide receiver or a tight end, whichever you would rather start this week.
- D/ST
- Defense and special teams: you start a whole team's defense as one player, and it scores for sacks, interceptions, returns and keeping the opponent's score down.
- QB, RB, WR, TE, K
- Quarterback, running back, wide receiver, tight end and kicker, the American football positions your lineup slots are named after.
- Clean sheet
- A soccer goalkeeper or defender finishing a match with no goals conceded, while they were on the pitch.
- PPR
- Points per reception: an American football scoring convention, a point per catch under full PPR, half a point under half PPR.
- Bye week
- The week an NFL team does not play. Its players score nothing that week, so it is worth checking before a deadline.
- at, versus and club codes
- How a player's next fixture is written. Three letters are the opponent's club, and the word in front says where it is played: at their ground, or versus them at home.
- Discover
- The page that lists public leagues anyone can join, so you can start playing without knowing a commissioner.
- Pin
- Marking a league as one of your regulars. Pinned leagues sort to the top of your lobby.
- Report
- Telling the moderators that a team name or a message breaks the rules. Reports are private to the moderators.
- Block
- Hiding another manager from yourself. You stop seeing their messages, and they cannot start anything with you.
- Reauthenticate
- Confirming it is really you before a sensitive change, by signing in again. Onze asks for this before you change your email address or delete your account.
Match stats
The same abbreviations the match pages use above every team sheet.
Attacking G = Goals A = Assists SOT = Shot on Target SOFF = Shot off Target PW = Penalty Won PM = Penalty Missed
Defending CS = Clean Sheet OG = Own Goal TCK = Tackle INT = Interception GC = Goals Conceded
Discipline YC = Yellow Card RC = Red Card FD = Foul Drawn FC = Foul Committed PC = Penalty Conceded 2Y = Red Card (2nd Yellow) OFS = Offside
General SV = Saves MIN = Minutes Played PSV = Penalty Saved
The American football stat abbreviations you'll see on fixture and player pages.
Next-fixture codes
How a player's next match is written on player rows and in the add-players drawer.
- @ BOT
- Away to the club whose code is BOT. The three letters are always the opponent's club.
- vs MIR
- At home against the club whose code is MIR.
Still stuck? Ask us on the support page.
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